![]() ![]() Oh boy, this is the part where I will probably have to be a bit rough. ![]() Of course some of the graphical stuff bugs me, and I kinda wish more details wereput into some of the artwork, there was a placeholder logo for a bread food item which was a poorly drawn bread, and when I used it, an apple was used as the item that was being consumed, it might be nitpicking but it annoyed me a lot.īesides that, the graphics could use improvement, but it is definitely not something that needs to be done. Now when it comes to graphics, this game is not the worst to look at by far, it was made by two people, and when you take that into consideration it looks quite ok for the workload they had to go through I can assume. I had just hoped the story had more meat on the bone, because right now it is quite lackluster. it is very basic stuff, and that is not always a bad thing, but seeing how the other aspects of this game aren’t the greatest. Banished to the dungeons below, the only hope the player has is to scavenge, explore and fight to push onwards to find the mysterious Crimson Keep. Thirty years ago a curse destroyed the village of larkstead. With Crimson Keep however, it is another story. I love games like, Rogue Legacy, Binding of Isaac, and much more which all are made with heart and soul and although sometimes, ( seems unfair ) they test your abilities to your limits. However, with this title, I was at a shock on how much I disliked it after my playthrough. I am a huge fan of roguelike games, and traversing various dungeons for loot, progression, and dying and overcoming obstacles through trial and error. Platforms: PC, Nintendo Switch, PS4, Xbox OneĪcquired: A copy of this game was provided by a publisher for review purpose Developer: Iab Atherton, and Ben Rog-Wilhelm
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